Oil Tycoon! starts as a short carry loop. Oil appears on the plot, you put it in the opening barrel, droppers turn that supply into items, and a conveyor has to reach a seller before the cash counter moves. A button you bought is not working until one item completes that trip.
Before you spend
Stay in place 105072660911040, the experience by jitmoney inc. The official description says you harvest oil, convert it into products, sell for profit, meet shopkeep Miguel, find NPCs and secrets, and hire workers. The same description says the factory produces offline, liking the game and joining the group gives +10% cash, and playing with friends gives another +10% cash.
Opening route
- Scoop the first oil spill and carry it to the starting barrel. Filling that supply is what lets the first line run.
- Buy the foundation, conveyor, and dropper path. Early droppers turn supplied oil into small products that continue toward processing and sale.
- Watch one item reach the seller. Follow it until the cash counter changes.
- Unlock the refinery drill. It produces crude-oil items that still have to be carried to the refinery. That carry is the first obvious manual handoff.
- Hire the drill worker only after you have carried one item yourself and seen the line work. In a 19 September 2026 recording of this place, each worker served one drill, so check which drill is actually staffed.
- Keep the shared oil supply filled. Wells, pump jacks, and temporary oil events help, but an empty input tank stops every machine behind it.
Prices seen on 19 September 2026
These figures were readable in Bax's recording of this place. They are a budget reference, not a permanent price list. Read the button in your server.
| Purchase | Shown value | What it did in that run |
|---|---|---|
| Dropper | $1,000 | Early product dropper on the starter line |
| Wall | $25 | Structure or cosmetics, not a production fix |
| Refinery Drill | $500 | Opened the crude-oil handoff |
| Drill Worker | $670 | Automated carrying for the visible drill |
| Cup from Miguel | $100 | Larger container, fewer manual trips |
| Super Dropper | $9,000 | Later dropper that put two items on the line |
The same recording showed one fuel unit at $33 before a later upgrader chain, and a processed cube selling for a much larger lump after two upgraders. Do not treat $33 as the current sell price.
When the starter line is enough
Leave the plot after one sale repeats without you standing on the conveyor. Useful next branches, in the order the completion runs open them, are the refinery area, the farm and beanstalk, the asphalt and plastic factories, then the winter path and the mine. Buying walls while the tank is empty or a carry step is still manual does not raise output.
If cash is flat
Walk the line backward from the seller. A pile of items marks the stage that is slower than the one before it. An idle drill usually means the carry worker is missing or assigned to a different drill. A full tank with a quiet factory usually means the downstream path never reaches the seller.
Next, use the factory lines page for each later area, then the beanstalk and mine route when you want the explosive.
